How to Format and Upload 360 Degree Images for Tabletop Simulator Backgrounds

Tabletop Simulator past Berserk Games

Update v4.3 Notecards, more RPG figurines, Grouping and improvements!

We've added a couple features nosotros know you'll love: Grouping and Notecards! Grouping works for objects that can be "stacked". Did you but win a game of poker with a lot of chips? At present you tin can highlight your chips, printing 'One thousand' and it will stack them all for you in their proper grouping. There are likewise notecards that you can spawn and write on to assistance you along in your games. Please note that keybinds have as well been reset.

We have besides been working diligently to create a better connexion experience so anybody can enjoy Tabletop Simulator. This takes a lot of fourth dimension considering it'southward a major part of the game that needs to be rewritten, then please be patient while we continue to piece of work on it.

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Notecard Added:

  • Notecards can be used to keep track of data.
  • Right click on the notecard and use the name and description field to add together text to it.
  • BB lawmaking also works on the notecard.
  • Alt zoom does not currently work on the notecard, simply this will exist fixed in the future.
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Custom Figurine Improvements:

  • The card on the custom figurine will now resize to match the attribute ratio of the supplied prototype.
  • Colour tinting will now tint the base instead of the card.
  • These changes should help go along the custom figurines from stretching your images and offer more customization.

Group Control Added:

  • Grouping is an easy way to stack/combine a selection of objects.
  • Select multiple stackable objects (decks, fries, etc) and then hitting the 'Thou' key.
  • Grouping will combine all selected objects into the smallest number of stacks.
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  • Stay upwardly to date on development by following usa on Twitter and Facebook!

Update v4.2 New features - Joints, Physics, & Game Primary!

This update gives you more command to really let your creative juices catamenia. You can make things like spinners, moving cars, cranks, and whatever you can possibly think of! You can also control the physics of items and actually bring things to life. Have fun with information technology!

Our official forums are back online and we'd dearest to have you join our community. This is where to get to post your suggestions, get aid with any issues, or create and bring together any discussions. Promise to run into you there!

In that location are just 2 days left to get Tabletop Simulator for 30% off! Sale ends on Sunday March 22nd at 10am PST.

Known Upshot:

  • Connexion issues are existence investigated and we are looking into other solutions to fix this problem.
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Joints Added:

  • New joint tool has been added that allows y'all to connect objects together (Create spinners, motors, or just stick pieces together).
  • You can create a joint by selecting the joint tool on the left mitt side of the screen.
  • Using the joint tool drawing a line connecting two objects to create the joint.
  • Right clicking on the original object, then choosing Articulation will allow yous to tweak the properties (currently host only).
  • In that location are 3 joints: Fixed, Hinge, and Leap. Each have their own properties you can tweak.
  • Mousing over each property will requite a brief description.
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Physics Bill of fare:

  • Y'all can now change the physics backdrop of objects in the game past right clicking, and so choosing Physics (currently host only).
  • The physics card allows modification of the rigidbody and physics fabric properties of an object.
  • Some physics properties are: Mass, Drag, Gravity, Friction, Bounciness, etc.
  • Mousing over each holding will give a brief description.
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Check out our full update on our website: http://berserk-games.com/032015-update-v4-ii-joints-physics-game-master

Stay up to appointment on development by following us on Twitter and Facebook!

Update v4.1 New RPG Figurines, Tablet Improvements, & Destroyable Belongings!

Many of you have asked when we'd get some hero figurines, so nosotros're happy to say nosotros at present take five animated heroes added! Also a few more enemies too. We also take a lot of swell improvements to the tablet that nosotros call back you'll enjoy.

The side by side update might be a few weeks as we're in the process of moving, so things will take to get setup and situated before work can continue. Hope you enjoy in the meantime!

Tabletop Simulator is besides on auction for 33% off on the Humble Store until Monday, March 2nd at 10am PST. Y'all tin also buy it on our website [url=http://berserk-games.com/buy]hither[/url]!

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New RPG Figurines:

  • Hero blithe RPG figurines take been added: KNIGHT, WARRIOR, MAGE, RANGER, THIEF.
  • Enemy animated RPG figurines have been added: BARGHEST, BASILISK, BLACK DRAGON.
  • More than animated figurines volition be coming before long!
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Tablet Improvements:

  • Added a popular out view for Tablets that bring it up equally a UI window.
  • The double foursquare button on the tablet will pop out the browser and so you don't take to reposition your photographic camera.
  • Now supports unlimited Tablets instead of only one.
  • Removed stutter when spawning Tablets.
  • Fixed many of the crashing issues caused by Tablets.
  • Stock-still bug that would cause the paradigm on the Tablet to freeze and need exist restarted.
  • Fixed the long url being shrunk then minor yous can't read them on the have bill of fare.
  • Stock-still tablet blinking text caret non showing upwardly.
  • Fixed issues with late joining players changing the tablet's url on join.
  • Fixed spectator being able to interact with the address bar.
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Destroyable Property:

  • Added new object property 'destroyable': when unchecked - the object will persist through loads.
  • Simply the host or promoted player can toggle this belongings found in the contextual bill of fare/correct click carte.
  • It'due south a great fashion to keep objects between loads like characters in a RPG between scenarios or a tablet playing music.

    Full updates tin can be found on our website!

    Stay upwards to engagement on development by following us on Twitter and Facebook!

Update v4.0 In game Tablet, Saved objects folders, & Connection Improvements!

As ever, we've got some exciting stuff for yous guys. Most importantly, we are bringing the ultimate sandbox tool into Tabletop Simulator this patch… the internet. Yeah, you can now scan the web, watch YouTube videos, listen to music, create/edit character sheets, and all kinds of things within Tabletop Simulator's own little Tablet. Delight notation that the Tablet is currently in Blastoff.

We also added the much requested saved objects folders and worked really hard to get connection bug working properly.

Our new website is now live with a fresh new logo for Berserk Games. Y'all tin run into our brand new logo in game as well.

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Tablet, New Game Mode:

  • Browse the internet in multiplayer correct on a tablet.
  • Full HTML5 support and even wink if installed.
  • Y'all tin watch youtube videos, mind to music, manage RPG character sheets in Google Drive, and other places on the web.
  • Clicking the screen volition enter you in tablet mode where all inputs get redirected to the browser.
  • You lot can movement the tablet by grabbing the bezels of the device.
  • Tablet interaction tin can be disabled for clients in the host options.
  • Pop upwardly confirmation window to accept links from user.
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Tablet Known Issues:

  • Tablets do not currently work with Mac or Linux versions of the game.
  • Only ane Tablet can be spawned at a fourth dimension for right now.
  • Text caret is not displaying properly in text fields.
  • Changing graphics settings after a tablet has been spawned will make the tablet not work without a restart.
  • Page scrolling is currently not synced for each person.
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Connexion Improvements:

  • Fixed bug that was causing players to get stuck connecting to a server.
  • If connecting fails due to nat punchthrough it will attempt to connect multiple times.
  • This should greatly reduce some of the connection issues some players have been reporting.
  • Straight connect will now bring up the password menu if the password is not supplied.

Hacking Protection:

  • Added protection confronting hackers beingness able bring together a public game and perform promoted players actions.
  • Server side checks for important promoted player deportment.

    In that location is a LOT more to this update, so delight bank check it out on our website! And stay up to date on evolution by post-obit us on Facebook and Twitter!

Update v3.ix New Configuration Menu & addition of the Deck Builder!

If you oasis't noticed yet, the launcher is now gone when you showtime up Tabletop Simulator. That's because there is a new configuration menu in-game. And then you no longer need to get out to make any changes. Additionally, we have at present included Andrew'southward Deck Builder into Tabletop Simulator to make creating your decks that much easier.

And merely in time, nosotros take the latest Tutorial Video featuring Custom Content. If you want to learn how to use the Deck Builder, then please watch this video as it will take you through the steps.

https://www.youtube.com/watch?v=kQ56RjFqnj4

It volition be a few weeks before we go our next update out as information technology will be our big four.0 update and like all of these "special" updates, nosotros want to go far a good one. Thanks for your patience and savor!

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Configuration Carte du jour:

  • Launcher has been removed from the game.
  • You tin can now change your keybinds and graphics settings in game.
  • Settings menu has been renamed to configuration and has been given an overhaul.
  • Yous can now modify individual graphics settings instead of just using the preset values.
  • Yous can now reset controls, graphics, and game settings to default separately.
  • New graphics settings (VSync, Texture Size, Postal service AA, MSAA, Shadow Quality, Anisotropic, Cap FPS).
  • New anti-aliasing support called Postal service AA (SMAA post processing version).
  • You can now meet the SteamID of blocked players.
  • Chat is now rebindable in the controls carte du jour.
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Deck Builder past Anwinity:

  • We reached out to Andrew Mazar the creator of the very popular Deck Builder.
  • His Deck Builder is now arranged in the games root and modding folder.
  • Deck Architect allows yous to hands create & modify custom decks.

Saved Chest Improvements:

  • Y'all tin can now save multiple selected objects as one breast item.
  • Spawning saved objects will produce the same audio equally spawning other objects from the breast.
  • Saved object volition at present snap to the grid when spawned.

Save Improvements:

  • Custom backgrounds tin now be loaded from a save with the expand arrow without resetting the lath.
  • Improved object naming when expanding a save to see custom objects inside.
  • Delete and expand save buttons at present only appear when mousing over a save/workshop file.
  • Reduced scrolling stutter on Saves and Workshop files.
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Draw Tool Improvements:

  • Doubled the resolution of the painting tool (still blocky, simply better).
  • Optimized the network traffic when rewinding through time with something drawn on the tabular array.

Check out the full update on our website!

And be sure to stay up to date on evolution by following usa on Twitter and Facebook!

Update v3.8 New Backgrounds, Semi-lock, & Improvements

We've got some exciting additions for you this week! New backgrounds accept been added, But you can likewise now add together your own custom backgrounds too! Additionally, we added Semi-Lock, which will enable you to play without worrying about accidentally knocking pieces over. Hope y'all enjoy these new features in improver to the overall fixes and improvements too.

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New and Custom Backgrounds:

  • 4 new backgrounds been added: Cathedral, Downtown, Regal, and Dusk.
  • You can at present import your own custom backgrounds (Lighting is not afflicted by custom backgrounds, merely the skybox).
  • Custom background images should exist hdri panorama images >4000x2000.
  • Cull the backgrounds' lighting you would like offset and so cull Custom.


New Physics Way Semi-Lock:

  • Semi-Lock causes objects that have come to rest to exist semi-locked in place (can even so exist picked up but ignores physics).
  • This means you lot can't accidentally knock over objects without direct manipulation with Semi-Lock enabled.
  • Semi-Lock can exist found in the Host Options carte.

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Salvage Improvements:

  • Loading relieve files will exist much faster after the commencement load (Workshop and Normal Relieve).
  • More error checking to avoid ane bad save breaking the ability to load other saves.
  • Optimized GUI scrolling for Workshop and Salvage Files.

    Full update can be found on our website at http://berserk-games.com.
    Stay up to date on our evolution by post-obit us on Twitter and Facebook!

Update v3.7 Flick tool added & additional improvements and fixes

We don't ordinarily do Monday updates (in fact, this is our kickoff!), but due to the DDoS issues we had before, we worked really hard to become a new server up so we can become the server browser back online. Cheers very much for your patience during the reanimation as that was completely out of our control.

Since we had to practise a hotfix so you lot tin can access the new master server, this is an update of what we've been working on and so far since later on the holidays. The picture show tool was a much requested characteristic, so hope you lot enjoy that new addition.

Nosotros hope you all had a wonderful holiday season and permit's all savor the new year's day - 2015!


Flick Added:

  • New manus mode Film has been added to the pointer pick carte on the left side of the screen.
  • Flick can used to launch objects using a 'pull dorsum and release' motion.
  • Flick works on all selected objects or on an private object that you lot click and drag on.
  • Can utilize 'CTRL + LMB' to select multiple objects or in Hand mode use box selection then swap to Flick.
  • Flick is not bad for puddle, block stacking, and other games that require dexterity to play.


Carte Hands Improvements:

  • Cards will not brainstorm to overlap until there are more than five cards in your mitt.
  • This volition make it easier to read the text on card if you exercise non want to apply ALT to zoom.


General Improvements:

  • Greatly optimized networking traffic when modifying/manipulating multiple objects.
  • Custom objects use xxx% less cpu resource (model, figurine, deck, and board).

    Consummate update can exist found on our Steam page here.

Stay upwardly to date on our evolution by following the states on Twitter and Facebook!

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Happy holidays everyone! This volition exist our final update to Tabletop Simulator for 2014, then we hope youall have a wonderful holiday flavour with your family unit and loved ones, and we'll see you all in 2015!
Until then, Tabletop Simulator is on sale for 33% off during the Steam Holiday Sale through January2nd at 10am PST and we've got a brand spanking new "serious" trailer upwardly on the store page and onYouTube.

https://www.youtube.com/watch?5=JBqernEHjUc

Pointer Pencil and Eraser:

  • New pencil and eraser models when being in those pointer modes.
  • Pencil model helps with drawing due to its static and accurate signal.
  • Helps to remind y'all that you aren't in manus mode and cannot take hold of objects.
  • Fixed some alignments/accuracy bug when drawing in the air not on the table.

Rewinding and Fast-forward Hotkeys:

  • You can now rewind time by using 'CTRL' + 'Z'.
  • Fast-forwards tin can be done by using 'CTRL' + 'SHIFT' + 'Z'.
  • As always yous can still control this by using the arrows on the top correct.
  • Added a conversation bulletin to let you know when you are rewinding/fast-forwarding.

General Improvements:

  • Improved voice chat to reduce the annoying voice stuttering that occurred.
  • Custom Model now supports multiple divide objects/meshes; yous no longer must merge your meshes.
  • Option to hide player pointers in the hidden areas has been added to the correct click carte du jour.
  • Improved and stock-still graphics quality settings to be more in line with their names.
  • Steam Cloud now also syncs saved Breast objects.
  • Other people's pointers will no longer prune through your ALT zoom on cards.
  • Load complete letters will merely appear for custom content taking at least a half a second to load to avert chat spam.
  • Animated RPG figurines will at present salve what state they were in when saving and loading (expressionless or style).

Consummate update can exist plant on our website.

Stay up to date on our development by following us on Twitter and Facebook!

Update v3.5 Custom stacking objects, Workshop Improvements, & much more!

Stacking custom objects was a much requested feature and now nosotros accept information technology! Stack your custom objects only similar the poker fries do! Promoted players can at present spawn saved objects, and you lot can also now subscribe to the workshop and have it download without restarting the game! And of form in that location are a lot of other smashing improvements too.

Nosotros were besides chosen as one of the tiptop 100 games for Indie of the Yr at IndieDB, so please vote for u.s.a. to make the top 10!

If yous missed it, our latest tutorial serial video is now live. This one is all nigh the RPG Kit. Bank check it out!

Custom Stack Objects:

  • Choosing type 'Chip' from the custom model importer will let your custom objects to stack only similar the poker chips do.
  • Create your own stacking currency or something new altogether.
  • Custom colliders volition not work with the new stacking type.
  • Checkers tin now also be stacked to make your Kings fifty-fifty more noticeable.
  • Improved the spawn position when removing an object from a stack.

Saved Object Improvements:

  • Promoted players can now spawn objects from their saved chest.
  • Anyone on a server tin can now salve objects to their chest for future utilise.


NAT Punchthrough Improvements:

  • NAT punchthrough is how the game establishes connection behind peoples' routers without having to port forward.
  • You can at present toggle between automatic, enable, or disable NAT punchthrough when hosting a server.
  • Nearly people should be fine with automatic, only if you are having trouble hosting try /testconnection in game, port forwarding 11155, and change NAT settings.
  • Automatic works by checking and seeing if yous have a public address, if y'all do not then NAT is enabled.

Total update can be establish on our website here.


Stay upward to date on our development by following usa on Twitter and Facebook!


Tabletop Simulator on Steam!

Vote for Tabletop Simulator as Indie of the Twelvemonth!

We made the superlative 100 and now we're aiming for the top x for the Indie of the Year award at IndieDB! Thanks to anybody who voted for united states so far. Please spread the give-and-take and let everyone know well-nigh Tabletop Simulator!

Indie of the Year Awards

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